Slay the spire spot weakness. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. Slay the spire spot weakness

 
 I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strongSlay the spire spot weakness  It applies 1 turn of Weak to every enemy, then Exhausts

com The general answer to your question is draw. Envenom is probably the worst poison card in the game and shouldn't be picked without other poison synergies. Flex shines in pyramid decks, but I would probably want a spot weakness instead. It deals 5 damage to all enemies at the end of every of the user's turns after it's played, but costs 1 HP every time. e. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This is a card that wants to be played over and over as much as possible, similar to Spot Weakness. This was just a weird, very clear issue. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. Uses Taunt every 4th turn. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. Exhaust. Uncommon: Offering: Skill: 0:. hey! I did see some other posts about Spot Weakness bugs. Gain 5 (8) Block . Self-exhausting cards are lower priority as you only play them once. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). This guide consists of tips and strategies that will hopefully help you achieve your 100%. Choose: 1. We've redesigned SpireSpy to make browsing faster and items better organisedSlay the Spire 총 공략 모음집입니다. Each target is picked randomly from live targets for each attack. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. Add a copy of this card into your discard pile. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. Compare with "spot weakness" adding more strength for less energy and no other cost. Can be upgraded any number of times. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. 2. Slay the Spire is a deck building Roguelike game. Easiest build for ironclad is str staking - either Limit Break+, or Demon Form, and then add Heavy strike. See moreSpot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. Spot Weakness is one of my favorites because it’s a solid boost, at one cost, that sticks. upgrade all cards and receive Mark of the Bloom (Relic), 3. Dodge and roll is good if you have footworks, or just need the most amount of. Demon Form was cumbersome along the way as you generally need to waste an entire. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). hey! I did see some other posts about Spot Weakness bugs. Strengths: As a tourist destination for Australians, Victoria has strong assets. Find it here: Advertisement Slay the Spire Wiki 490 pages Explore navigation Gamepedia in: Pages with broken file links, Skill cards, Red cards, and 2 more Spot Weakness Sign in. This guide will focus on a particular way to play the Ironclad class that is very defensive. Slay the Spire. But usually it is quite bad. Strength Stacking. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. Whirlwind + Strength or boosted Energy. . Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. I played Spot Weakness. plznotagaindad • Ascension 20 • 8 min. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. Weakness is great and gets better with ascension levels as enemies do more and more damage. Ironclad still have other forms of draw. Enemy has attack numbers above. ago. Flavor: Frequently twitches, especially when your pulse is high. Deal 7 (10) damage for each exhausted card. Very few things in Slay the Spire truly are useless. 4) Remove 2 cards (lose 14 Max HP) the Price is too high. My STR went from from 3 -> 6. Spot Weakness Ironclad Uncommon Skill. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I arguably want to play Spot Weakness and Double Tap multiple times in some fights coming up, though the double tap does like being free. Upon upgrade, damage is increased by 4. I played Spot Weakness. is better for bossfights but the Mutagen is far, far better for hallway fights. gain 999 gold and two Normality (Curse), or 4. I found Inflame in comparison to Spot Weakness very weak overall. Faster cycling to replay spot weakness, reaching spot weakness earlier to begin with, discounted echo form. ago. 5 damage, and sts typically rounds damage up. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. • 7 mo. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dramatic Entrance can be acquired from shops, or the "Match and Keep!" event. My STR went from from 3 -> 6. Pommel strike is a very good card for that reason. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. kaosmark2 • Eternal One + Heartbreaker. But. Completely agree - I have tried to make Anger work every way possible. Upon upgrade, it deals 10 more damage. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Slay the Spire Indie game Roguelike Gaming. Call me with up to 10 [ [ name ]], where. Just depends on what your deck struggles with. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. 1 / 4. I am a bot response, but I am using my creator's account. 1 Energy | Double your Strength. It commonly deals ~20 (27) damage - very comparable to Carnage. Strike is a Basic card. Combine these with an upgraded Limit Break and you should be. First turn of the round. dual wield, spot weakness, double tap, flex, along with/in hopes of drawing other cards next turn. If you suddenly get vulnerable on the turn when gremlin leader decides to attack, or the second turn of act 4 elite fight, you can be dead. Sure, it's busted, but the game is better because of it. That's amusing. Strenght in general is straight forward, easy to build a deck around, and pretty decent. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. a power so it gets out of your deck. However, its high energy cost means you can not put up a defense without some additional source of. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I made a new version of my tier list: Hope some people will find something. I agree, Lagavulin is my nightmare on base difficulty. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. The Boot Common Relic (100% sure) Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. Darkness. Ethereal cards Exhaust themselves at the end of the turn, which triggers Feel No Pain. The fewer cards of other types are taken, the easier it is to play Clash. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. I played Spot Weakness. However, this game I got upgraded Corruption, Feel No Pain, and Dark Embrace all in Act 1. If an enemy intends to attack, gain 3(4) Strength. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. You can get this trophy by combining the previously mentioned card with Spot Weakness [Skill: If the enemy intends to attack, gain 3 Strength] and/or Demon form [Power: At the start of your. 171K subscribers in the slaythespire community. I then applied. I am 100. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. If you're considering choosing collar you should check how. For the rest of the combat, Exhausting a card immediately applies Block. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. I played Spot Weakness. You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++:One of the best reworks in 2. First turn of the round. Relic is Happy Flower. As an Uncommon card, it appears as a card reward. As an Uncommon card, it appears as a reward for combat, although less often than Commons. As an Uncommon card, it appears as a reward for combat, although less often than Commons. nob, probably worse vs lagavulin, and better vs sentries. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. It's kind of like removing 2 cards, with upside of card selection, and hand size for cards like [ [Fiend Fire]] and downside of turning off [ [Pommel Strike]] etc, and Time Eater/Beat of Death/Hex. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. This was just a weird, very clear issue. 0% confident you mentioned Spot Weakness in your post. Enemy has attack numbers above. Spot Weakness 1 Cost Uncommon Ironclad Skill Increase the base damage of your hand's Attack cards by 2 for this combat. This was just a weird, very clear issue. Second Wind Ironclad Uncommon Skill. Exhaust. My STR went from. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. Spot Weakness too overpowered against Inflame. Spot Weakness is a Red skill card in Slay the Spire. So I'm missing Spot Weakness, Limit Break, and Heavy Blade, but apparently they should be the very first set of cards you unlock as Clad?. PM me with up to 7 [[cardname]] or [[relicname]]. Dark Embrace is a Power card for the Ironclad. First turn of the round. If the chosen card was a Status or Curse, deal 10 (15) damage to all enemies. hey! I did see some other posts about Spot Weakness bugs. 2. Pommel Strike is an Attack card for the Ironclad. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Cards that combine drawing cards with discarding for better cycling. Yea, the run was virtually won in Act 1. Spot Weakness, or Demon form, because every time I take a Limit Break before a. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. This was just a weird, very clear issue. Demon Form or Spot Weakness, then add an upgraded Limit Break and Inflame on top of that. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Utretch •. Rely on spot? Check your discard pile to see if it's there. I played Spot Weakness. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. And it has an interesting drawback that makes it fun to use in combination with a bunch of other cards. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Today on Slay The Spire, we discover that the weakness was me. When I started playing, it already had the effect it has now. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. Update History []. Iron Wave is a very efficient card, effectively a Strike and Defend rolled into one. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Some top players tend to prefer to take a card like Spot Weakness or just an Inflame if they need strength, and that's typically enough, especially seeing as more. I tend to play very aggressive decks, and I find limit break and a few spot weaknesses/flex/inflame( I don't rate inflame very highly because of the lower strength gain initially) to be a pretty good game. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. Daily Slay the Spire Discussion (19/696): Anger. 2 opponents or slime/gremlin gang. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Sever Soul is an Attack card for the Ironclad. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I love this card. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. Share Save No views 1 minute ago Game : Slay the Spire Character : Ironclad Ascension : 20 Slay the Spire is developed and published by Mega Crit Games. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Inflame is a Power card for the Ironclad. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Combust is definitely still on the weaker side in Ironclad's pool, but it is not useless. Clothesline is an Attack card for the Ironclad. Upon upgrade, the amount of Weak and Vulnerable granted increases by 2. Offensively, strength gain is Ironclad's main way of dealing enough damage before the Heart damage scales too quickly and kills you. It grants 5 Block, then Upgrades 1 card of your choice. Seeing Red is a Skill card for the Ironclad. All in all, devs made an excellent change to this card in my opinion, now it's a lot more versatile and flexible in more decks than it was before. not really that useful for most common battles. A Hollow Knight Themed Character (and more) mod for Slay the Spire Hollow Knight and Associated Characters, Art, Story and Sounds property of Team Cherry. Ethereal. hey! I did see some other posts about Spot Weakness bugs. [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. Immolate is a Rare Attack card for the Ironclad. Also has a strong upgrade. 145. This was just a weird, very clear issue. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. Slay the Spire. r/slaythespire. Things like Demon Form, Limit Break, Spot Weakness, etc. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. As a Common card, it can be found as a reward after combats. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. Everyone who usually just lurks: today is your day to shine!Slay the Spire. It applies 1 turn of Weak to every enemy, then Exhausts. Natural_Stop_3939. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. If you're considering choosing collar you should check how. I then applied. Other decks can work as well. Entranch can ramp your block up to 999. Don’t really think about block and try to avoid elites. But usually it is quite bad. It’s either 27 damage with the 3 strikes or (Spot makes each strike do 9 base damage, vulnerable makes it do 13, then 13x2 is 26) 26 damage . Spot Weakness. Spot Weakness. Find it here: so I don't know all of the card/relic names, but lets take consume as an example. Snecko Eye: Worth building around in advance. Data accurate as of April 30, 2023. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. After dealing 6 damage, a second Anger appears in the Discard pile. The benefit of spot weakness is that it can be played. Limit break would still be worth taking though. Effect+: Deal 8 damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. It can have combo with dual wield, but they do not often come in the same turn. Cloak and dagger is obviously good if you have shiv synergies. As I learned Ironclad from the top players I noticed in general they are hardly even going strength as their gameplan, and if they do, spot weakness > inflame >>>>> Demon Form or Rupture. If you are past Floor 4 and haven't seen any of the cards above, try to at least get one of the cards below before fighting any elites:Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Juggernaut came in clutch at the end of act 2 since I already had more block than normal, so I focused on getting more block cards, and I beat the awakened one using headbutt and spot weakness, which I was able to. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack. Heavy Blade Ironclad Common Attack. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1. I always go for centurion. Searing Blow is a Red attack card in Slay the Spire. Corpse Explosion is a Green attack card in Slay the Spire. As an Uncommon card, it appears as a reward for combat, although less often than Commons. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 7) Transform 2 cards (lose 14 Max HP) - it has a price AND the result may be unpleasant. Enemy has attack numbers above. Slay the Spire. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Body Slam is efficient in that it scales with your Block-generating cards, and becomes more effective as your Block generation becomes more efficient. My STR went from from 3 -> 6. With heavy draw, with strength. Daily Slay the Spire. r/slaythespire. It is also worse than spot weakness imo because SW is a permanent upgrade (conditional) while flex is temporary and requires attacks to be drawn with it. 5 on both classes. 如果敌人的意图是攻击,获得3 (4)⁺ 点 力量 。. My STR went from from 3 -> 6. Works well with strength relics, for obvious reasons. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Members Online You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++: One of the best reworks in 2. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. +2 draw every turn is so broken. I then applied. With Snecko Skull, 1 additional Poison will be added during the transfer. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Call. Penticton, in the interior, is about a five hour. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Pyramid: strong in general and spot weakness and berserk both get a lot better with it. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness • Strike • Sword Boomerang • Thunderclap • True Grit • Uppercut • Warcry. I then applied. Upgrading Feel No Pain increases the Block gain from 3 to 4. The Boot Common Relic. Starters. It also shares the weakness of many powers, in that playing it does not benefit you until the next turn. Ironclad, Defect with self repair, Watcher because. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Ironclad Pain build. When the enemy dies, deal damage to ALL enemies equal to its max HP. When I started playing, it already had the effect it has now. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. Barricade is a Rare Power card for the Ironclad. I then applied. Great deck cycling. Using it stops Block from expiring for the rest of the combat encounter. Heavy Blade is crazy good with this strategy. PM me with up to 7 [[cardname]] or [[relicname]]. Visit their channels for more information on different aspects of the game, or if you want to see them playing Slay the Spire live: Drawing and playing one card that do nothing on the turn. Many bosses have a predictable sequence and being able to Headbutt into the following turn with the perfect card for the situation whether it is a high defense card or an overwhelming single target or AoE damage card is a godsend for. So with that effect, the. Not playing Pact this turn. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). The first two give you AOE, and the last two will help scale damage if you. Spot Weakness) It also reduces the ratio of card draw in a similar way. I played Spot Weakness. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. Daily Discussion/Debate #103: Carnage. First turn of the round. Not to mention he gives three turns to setup vs one. 6) Transform a card - the result may be unpleasant. Reaper is a Rare Attack card for the Ironclad. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. As most Exhausting cards, it's good in an Exhaust deck. It costed 1, and you picked 1 card in the hand to exhaust. That with Medical Kit solves every fight. #6. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. It costed 1, and you picked 1 card in the hand to exhaust. . I (Quincunx/ForgottenArbiter) have personally used primarily this style to obtain a. It's not a lot, but it will be the difference between life and death in tough fights. I consider it a good foundational, building block card for decks. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. I always wondered why Immolate card got that name. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). Upgrade a card in your hand for the rest of combat. As a Common card, it can be found as a reward after combats. Ironclad still have other forms of draw. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. Features. F30: 52/121hp dexterity potion Triple Slavers again. This was just a weird, very clear issue. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. Limit break is your best friend. Sword Boomerang Ironclad Common Attack. Aug 31, 2021. I then applied. If you get Reaper as well then GG. If u can’t find this card, spot weakness and limit break is a good combo, backed up by headbutts for str gain. Weekly Patch 20: Immolate Cleave card damage buff. Community content is available under CC-BY-SA unless otherwise noted. Time to give up the pretense that it isn't a powerful cycling enabler. Deal 3 damage to a random enemy 3(4) times. This card has that in spades. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. If you’re in a spot where being weak doesn’t matter (like a Defect run), maybe trading is still good. Add a copy of this card into your discard pile. hey! I did see some other posts about Spot Weakness bugs. It also has the amazing Meteor Strike, which can only cost between 0-3 with Snecko (aka not 5). But since I also was interedes in how cards got changed, I have seen the old version. Reply. Ignore Demon Form, it's not a viable card please. Plus if you have something like Spot Weakness, Inflame Footwork, etc. also footwork, skewer, burst, thunderclap, rupture, spot weakness, bullseye, and flex Reply CapnNuclearAwesome. having to know the weaknesses of all of your enemies and then swapping personas can be a bit of a. The importance of jax in a strength or shiv build cannot be. If they have Ginger, they cannot become Weakened by any means. One of the major streamers said he prefers exhaust for 90% of runs. My STR went from from 3 -> 6. I guess that's why you've got the choice: J. EpicElf42 • 6 yr. Upgraded though, they diverge via Pommel Strike increasing in card draw while Quick Slash increases more in attack power. This was just a weird, very clear issue. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each.